SMP Economy+

SMP Economy+ / Commands

Commands and permissions

Player nodes are allowed by default. Admin nodes need OP level 2 by default. Console and RCON can run everything. With LuckPerms you can change any of this through fabric-permissions-api.

A module's commands only exist while the module is on. Square brackets mean optional.

Amounts accept shorthand such as 2.5k and 1m.

Economy (economy) #

CommandNode
/balance [player], /bal, /moneysmpeconomy.balance, and smpeconomy.balance.others for other players
/pay <player> <amount>smpeconomy.pay
/paytoggle [on|off]smpeconomy.pay.toggle
/baltop [page]smpeconomy.baltop
/treasurysmpeconomy.treasury
/eco give|take|set <player> <amount>, /eco reset|get <player>, /eco treasury [show|deposit|withdraw]smpeconomy.admin.eco

Selling and shop (sell, shop) #

CommandNode
/sell [hand|all]smpeconomy.sell
/worth [hand|<item>]smpeconomy.worth
/shop [search <text>|<category>]smpeconomy.shop, and smpeconomy.shop.sell to sell in the shop

Auction house and orders (auction, orders) #

CommandNode
/ah, /auction, /ah search <text>, /ah mysmpeconomy.ah
/ah sell [total_price]smpeconomy.ah.sell
/ah admin info|expire|remove|npc|clearnpc|purgesmpeconomy.admin.auction
/orders, /orders create <item> <amount> <price>, /orders my|claim, /orders cancel <id>smpeconomy.orders
/orders admin list|info|expire|cancel|bulk|rotate|board|bonus|quotesmpeconomy.admin.orders

Jobs, tasks and missions (jobs, tasks, missions) #

CommandNode
/jobs, /job, /jobs join <job>, /jobs leave, /jobs info [job]smpeconomy.jobs
/jobs admin set|level|cooldown|info|flushsmpeconomy.admin.jobs
/taskssmpeconomy.tasks
/missions [active]smpeconomy.missions

Bank, menu, settings and stats (bank, menu, settings, hud, stats, holo) #

CommandNode
/bank, /bank deposit|withdraw [amount], /bank infosmpeconomy.bank
/menusmpeconomy.menu
/commandssmpeconomy.help
/settings, /settings list, /settings <setting> [value]smpeconomy.settings
/sidebar [on|off]smpeconomy.sidebar
/stats [player]smpeconomy.stats, and smpeconomy.stats.others for other players
/playtime [player]smpeconomy.playtime, and smpeconomy.stats.others for other players
/leaderboard [category] [page]smpeconomy.leaderboard
/holo create [type], /holo remove [id], /holo list|refresh, /holo tp <id>, /holo text <id>smpeconomy.admin.holo

Player settings: sidebar, mobspawn, phantoms, pay_receive, chatgames, announcements, notifications, job_actionbar, death_coords, daily.reminder. mobspawn and phantoms only work after you enable them in settings.json. A setting is hidden while its module is off, so chatgames needs minigames and daily.reminder needs daily.

Casino (casino) #

All games use smpeconomy.casino.

CommandNotes
/casino stats [player]Other players need smpeconomy.admin.casino
/casino limit [amount]A player's own lower daily loss limit
/casino double <id> [no]Double-or-nothing offer
/blackjack [bet], /bj, /roulette, /slots [bet], /wheel [bet], /hilo [bet]
/crash [bet] [auto], /plinko [bet] [risk], /dice [bet] [over|under], /mines [bet] [bombs]
/scratch bronze|silver|gold, /horserace bet <horse> <amount>
/coinflip house [amount]Needs smpeconomy.coinflip

Most games also have a help subcommand.

Minigames (minigames) #

CommandNode
/coinflip [amount], /coinflip cancel, /cfsmpeconomy.coinflip
/chatgame on|off, /chatgame mega rulessmpeconomy.chatgame
/chatgame start [type]|stop|info, /chatgame mega status|start|now|bonus|stop|solutionsmpeconomy.admin.minigames
/treasuresmpeconomy.treasure
/treasure start|stop|info, /treasure place <pos>smpeconomy.admin.minigames, plus smpeconomy.treasure on the root
/minigames status, /minigames balance <player>smpeconomy.admin.minigames

Lottery and events (events) #

CommandNode
/lottery, /lottery buy <amount>, /lottery tickets|history|infosmpeconomy.lottery
/lottery draw [numbers], /lottery status [player]smpeconomy.admin.events
/event, /event infosmpeconomy.events
/event start marketday|goldrush|luckyhour|<event>, /event stop, /event status [player], /event next <minutes>, /event setrank <player> <sales>smpeconomy.admin.events
/rank [list|<player>]smpeconomy.rank

Clans (clans) #

CommandNode
/clan help, create, invite, accept, deny, join, leave, kick, promote, demote, disband, info, top, sethome, home, bank, chat, open, colorsmpeconomy.clans
/cc [message]smpeconomy.clans
/clan admin disband|reset|dump|who|sync|orphansmpeconomy.admin.clans

Other extras (bounty, crates, daily, afk, market, news) #

CommandNode
/bounty [player] [amount]smpeconomy.bounty
/crates, /crates claim, /crates preview <crate>smpeconomy.crates
/crates give <player> <crate> [amount], set, info, force, valuessmpeconomy.admin.crates
/daily, /daily claimsmpeconomy.daily
/daily admin info|reset|shift|setstreaksmpeconomy.admin.daily
/afkzonesmpeconomy.afk
/afkzone pos1|pos2 [pos], clear, info, status <player>, set interval|reward|keychance|daylimit|iplimitsmpeconomy.admin.afk
/market, /market valuesmpeconomy.market
/market admin status|fill|clear|due|plans|offers|sweep|budget|bargain|recompute|value|driftsmpeconomy.admin.market
/newssmpeconomy.news
/news trigger [item], /news action <type> [minutes], /news clear, /news auto [state], /news statussmpeconomy.admin.news, and also smpeconomy.admin.prices for /news trigger <item>

/smpeco #

Everything under /smpeco needs smpeconomy.admin.core. Some branches need a second node as well.

CommandExtra node
/smpeco admin, /smpeco module list|info|enable|disable, /smpeco config list|get|setsmpeconomy.admin
/smpeco reload, save, status, placed (confirm|<pos>), price <item> [player], treasury [flows]
/smpeco notify <player> <text>smpeconomy.admin.notify
/smpeco pricemod (clear|<item>)smpeconomy.admin.prices
/smpeco starterkit, /smpeco starter with show|capture|clear|bump|enable|disable|onlynew|give|reset|balancesmpeconomy.admin.starter
/smpeco npc list|reload|create|move|remove|info|tp|equip|rename|setsmpeconomy.admin.npc
/smpeco sell balance <player>smpeconomy.admin.sell
/smpeco shop info|reset|dealssmpeconomy.admin.shop
/smpeco tasks info|preview|set|reset|clocksmpeconomy.admin.tasks
/smpeco missions check|status|board|assign|expire|reset|cooldown|elitesmpeconomy.admin.missions
/smpeco bank info|status|payout|backdatesmpeconomy.admin.bank
/smpeco stats <player>smpeconomy.admin.stats
/smpeco hud <player>smpeconomy.admin.hud
/smpeco settings check|spawntest|phantomtest|<player>smpeconomy.admin.settings
/smpeco bounty info|remove|drop|check|unlock|surplus|rulesmpeconomy.admin.bounty
/smpeco casino info|peek|settle|resetlimit|offer|blackjack|horserace, /smpeco crash info|peek|settle|resetsmpeconomy.admin.casino
/smpeco chatgame start [type]smpeconomy.admin.minigames
/smpeco selftest [feature], guitestOnly exist when the server starts with -Dsmpeconomy.selftest=true. A self test run blocks the server thread, so keep the flag off live servers. guitest opens a demo menu for the e2e tests.

/smpeco config set accepts these keys: startBalance, branding.chatPrefix, branding.sidebarTitle, currency.symbol, currency.symbolAfter, currency.nameSingular, currency.namePlural, multipliers.sell, multipliers.jobPay.

This page is generated from docs/commands.md in the repository.